Previous year question paper for OOP (B-TECH computer science engineering 3rd)

Object oriented programming

Previous year question paper with solutions for Object oriented programming from 2006 to 2020

Our website provides solved previous year question paper for Object oriented programming from 2006 to 2020. Doing preparation from the previous year question paper helps you to get good marks in exams. From our OOP question paper bank, students can download solved previous year question paper. The solutions to these previous year question paper are very easy to understand.

PART-A

1. Object-Oriented Programming Concepts: Introduction, comparision between procedural programming

paradigm and object-oriented proramming paradigm, basic concepts of object-oriented programming —

concepts of an object and a class, interface and implementation of a class, operations on objects, relationship

among objects, abstraction, encapsulation, data hiding, inheritance, overloading, polymorphism, messaging.

[2]

2. Standard Input/Output: Concept of streams, hierarchy of console stream classes, input/output using

overloaded operators >> and << and memberv functions of i/o stream classes, formatting output, formatting

using ios class functions and flags, formatting using manipulators. [3]

3. Classes and Objects: Specifying a class, creating class objects, accessing class members, access specifiers,

static members, use of const keyword, friends of a class, empty classes, nested classes, local classes, abstract

classes, container classes, bit fields and classes. [4]

4. Pointers and Dynamic Memory Management: Declaring and initializing pointers, accessing data through

pointers, pointer arithmetic, memory allocation (static and dynamic), dynamic memory management using new

and delete operators, pointer to an object, this pointer, pointer related problems - dangling/wild pointers, null

pointer assignment, memory leak and allocation failures. [5]

5. Constructors and Destructors: Need for constructors and destructors, copy constructor, dynamic

constructors, explicit constructors, destructors, constructors and destructors with static members, initializer

lists. [2]

6. Operator Overloading and Type Conversion: Overloading operators, rules for overloading operators,

overloading of various operators, type conversion - basic type to class type, class type to basic type, class type

to another class type. [4]

PART-B

7. Inheritance: Introduction, defining derived classes, forms of inheritance, ambiguity in multiple and multipath

inheritance, virtual base class, object slicing, overriding member functions, object composition and delegation,

order of execution of constructors and destructors. [5]

8. Virtual functions & Polymorphism: Concept of binding - early binding and late binding, virtual functions,

pure virtual functions, abstract clasess, virtual destructors. [3]

9. Exception Handling: Review of traditional error handling, basics of exception handling, exception handling

mechanism, throwing mechanism, catching mechanism, rethrowing an exception, specifying exceptions.

[2]

10. Templates and Generic Programming: Template concepts, Function templates, class templates, illustrative

examples. [3]

11. Files: File streams, hierarchy of file stream classes, error handling during file operations, reading/writing of

files, accessing records randomly, updating files.

2020
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